CoolMiniOrNot CMNETH001 Ethnos Game, Multicoloured

£12.185
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CoolMiniOrNot CMNETH001 Ethnos Game, Multicoloured

CoolMiniOrNot CMNETH001 Ethnos Game, Multicoloured

RRP: £24.37
Price: £12.185
£12.185 FREE Shipping

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Description

Oho! New to Stardew? Keep me posted on what you think. It can take time to earn things, but other avenues open up (mining, fishing, interacting with townsfolk) to keep you engaged as the in-game days... If the Tribe of Merfolk or the Tribe of Giants are in the game, use the 2-3 player side of the matching board or token. There are 12 different races available with only six in each game (five in the 2-3 player version). The Centaur’s power, for example, allows a player to send a second Band of Allies into Ethnos on their turn. The power of the Wingfolk is to place a control marker on any kingdom no matter what colour the leader is, although the size of the band still has to allow for the placement in that region. After the Third Age is complete, the game ends, and the player who has the most Glory is the winner! Some Tribe abilities refer to "X". This means the total number of cards in that Leader's Band of Allies.

a. If the Merfolk are in play, place the Merfolk board next to the main game board with the side matching the number of players in the game face up. Each player places one of their Control markers on the "0" space of the Merfolk board. If your Band is large enough, place one of your Control markers on the Kingdom that matches the color of your Leader card. You can only place a Control marker if there are currently fewer Control markers of your color in that Kingdom than the number of cards in the Band you just played (for example, you only need 1 card to place your first marker in a Kingdom, 2 cards to place your second marker there, and so on). Bring El Grande. I’ve never met anyone who doesn’t like El Grande. Also, when you say “hasn’t been played yet,” I assume that you mean that you haven’t played the copy on your shelf yet,... Some area control games can have opponents messing with your pieces, moving them or killing them to gain control of regions. Thisstyle of game can be frustrating for some, especially when it ruins a move or a strategy built throughout a game. Ethnos is not one of these games, instead focusing on simply building more control than other opponents. Are There Any Issues? Shuffle all the Setup cards and turn over six of them. These cards determine which six Tribes will be used in the game.All Control markers on the main game board, the Merfolk board, and the players' Orc Horde boards, if any, remain for the next Age. All Troll and Giant tokens must be returned to the side of the main game board. At the end of the Second Age, the player with the most Control markers in a Kingdom earns Glory equal to the highest token there. Unlike the normal game, the player with the second-most Control markers does not earn any Glory for that Kingdom. When the third Dragon is drawn, the current Age ends immediately. At this point, the following happens: Allies Scatter

At the end of the First Age, the player with the most Control markers in each Kingdom earns Glory equal to the lowest Glory token in that Kingdom, as normal. However, if only one player has Control markers in a Kingdom at the end of the Second Age, that player earns Glory equal to the value of both Glory tokens in that Kingdom! You'll have to consider spending resources in every Kingdom, even if there is no chance of winning control there! Now it's time to see who earns the Glory from the six Kingdoms. Go through all six Kingdoms, scoring them independently: To do so, you must earn more Glory (victory points) than your rivals by controlling the Kingdoms on the game board and recruiting the most Allies. You will accomplish your goals by collecting scattered members of the 12 Tribes, represented in the game by cards, and playing them in Bands to gain control over the Kingdoms.

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One Ally from the Band of Allies is assigned the leader. The leader's colour designates which region the player may place a control marker if they have played enough cards. The leader's race also determined the power a player uses that turn. In the Age of Creation, the land was formed, much as you know it now. In those days, heroes strode the land like gods, giving first form, and then their own names to the Six Kingdoms…"



  • Fruugo ID: 258392218-563234582
  • EAN: 764486781913
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